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LayoutOrbitCraft
The studio

A practice, not
a production line.

We are a multidisciplinary design studio based in Lugo, in the northwest of Spain. We work on brand systems, websites, and digital products with companies in Spain, Western Europe, and the United States.

Who we are

Designers, producers, and engineers who actually like working together.

LayoutOrbitCraft was founded in 2018 in Lugo, in Galicia, by designers who had previously worked at studios and in-house teams across Madrid, Lisbon, and London. The shape of the studio has changed since then; the working approach has not.

We bring together strategy, design, motion, and engineering under one roof so that every engagement has the people it actually needs. We do not sub-contract to outside studios for production, and we do not bring on freelancers we have not worked with personally.

Most of our work begins with a written brief, a paid discovery, and a frank conversation about what good would look like. We try to be useful to clients before we are flattering. Sometimes that means saying that the project they want to do is not the project they need to do, and we have lost a few clients to that honesty. We have kept more than we have lost.

The team

People behind the practice.

Most engagements are led by two of us — a producer and a lead designer — supported by the disciplines a project needs. We do not assign juniors as the primary contact on any account.

Iria Cordeiro — Strategy lead

Iria Cordeiro

Strategy lead

Diego Ferradás — Design lead

Diego Ferradás

Design lead

Lúa Penedo — Motion lead

Lúa Penedo

Motion lead

Mateo Rivas — Producer

Mateo Rivas

Producer

Anxos Buján — Senior designer

Anxos Buján

Senior designer

Saúl Conde — Engineer

Saúl Conde

Engineer

Where we work
and how we work.

Our studio is on Avenida das Américas in Lugo, a city in Galicia known mainly for the only intact Roman wall in Europe and an unreasonable amount of good food. We host clients in the studio when geography allows; otherwise we work from a shared Figma, a shared Linear or Notion, and short, focused video calls.

We work in English and Spanish, and we read briefs in Galego, Portuguese, and Italian. Time zones from Pacific to Central European are part of how we plan engagements; we are explicit about availability windows in every contract so nobody is waiting on a reply they will not get.

We are members of Asociación Galega de Empresas de Tecnologías de la Información and contribute to the local design community through occasional public talks, workshops, and an open Friday afternoon for university students every other month.

Things we believe

A short list, written honestly.

  • Clarity beats cleverness.

    A site that explains itself is more valuable than a site that impresses. A clever idea that nobody understands is a private joke.

  • A design that ignores production is not finished.

    If we hand over a Figma and walk away, we have done half a job. We stay until the work is in the world.

  • Constraints make better work, not worse.

    Budget, timeline, and scope are not enemies of good design. They are the rails that keep it on the road.

  • A studio is a relationship, not a vendor.

    The clients we keep year after year are the clients we treat like collaborators. The transactional ones go elsewhere, eventually.